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My life as a game programmer

Love what you do and do what you love

My hole life I was fascinated by all the magic worlds created inside those cartridges that we used to put on machines plugged on to a portal most know as TV. I lived a lot of lives I couldn't imagine were possible,each adventure with I fought and by my side I have my friends and family.

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Scarcity

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Scarcity - 2019

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This is my first shot at the game industry as a career I have worked with this amazing team in other projects and had a chance to join and work as a programmer on this ambitious project. Working again inside Unreal was a breath of fresh air since I worked most of the time using Unity, a new developer IDE was full of undiscovered knowledge right in front of me.

I can’t hide my love for FPS when I receive this proposal I just couldn’t hold myself and jumped right in.

Working on a small team allowed me and others to put our own ideas into the game, we learned a lot from our test with a small group of testers and every feedback good or bad was amazing for me, learning and making a better product is based on feedback and improvement. This project changed so much over the course of time that get attached to mechanics and systems was not a thing.

I learned a lot about Unreal Visual Scripting and UMG while working on this project, from the menu to gameplay and gather info about the players, I did systems that I never done before.

Our team had the opportunity to go to Busan, South Korea showing our game at Global Top Round 2019 Korea by GTR amazing experience.

Scarcity
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Equilibrium

Equilibrium - 2017

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A game full of challenges both technically and in design. As one of two programmers and a deadline of 7 months we done our best at the time to reach a point of gameplay and polishment of the code. Working with some techniques as object-oriented programming, where the enemy uses the base code of the main character,  this technique is found all over the game, since the main menu to the selection of the level, and gameplay features such as dimension change as show in the trailer.

Other implementations inside this project:

  • Object Polling

  • AI using Interface

  • UI

  • Shaders

  • Save file in Json

Below we have a walkthrough of our three levels.

Tutorial

Bouncing Mania

Dimensional Madness

HUB

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Twisted Organized - 2016

My first Global Game Jam, with other eight developers we stayed up for 48h non stop about waves become an rhythm game were you commands an organized crowd to be the most in sync and perfect crowd.

This project become a test to port to mobile iOS and to Xbox One Developer Mode.

TwistedOrganized
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First experience with Unreal was amazing using visual scripting was a change of pace, using new tools for developing UI and Gameplay mechanics is always exiting.

Playlist with more debug and prototyping.

The Last War - 2016

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This mobile game was made in over a week, its like a genius mini game.

Voice and video by Guilherme Fonseca

AR_Project

AR Project- 2016

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Trials of Tau was my second project on university made in 8 months with a team of 5 people. This was a cool challenge from our mentors to make a game with a surreal art style and based on a movie we chosen Life of Pi.

We had a primitive inventory system, checkpoints, procedural dungeons,5 enemies, 2 boss fights.

Seeing this projects with after 4 years brings good memories, nights without sleep pays off after all. I know things are a little rough on the gameplay but brought a lot of leaning for me and the team.

First Boss!

Trials of Tau - 2016

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TrialsOfTau

Contact

+55 31 987471767

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